The garden house from above the food garden at golden hour, the white observatory dome on the roof

11 versionsof one house,visualized by using AI.

A garden house with a rooftop observatory in Hoi An, built by Claude in Blender, 3ds Max, Revit and Maya.

22 daysfrom the first sketch model (24 Sep) to the V11 final set (15 Oct 2026)
11versions, each one a full rebuild by script
470+renders along the way, 33 in the final set
8 GBone RTX 3070 Ti did every render, Cycles and Arnold

Walk through it

The same house, live in your browser. It opens as a floor plan, the walls rise as you scroll, and the walk goes from the gate through the kitchen and the food garden, up to the dome and the night sky.

Start the walk

Best on a laptop or desktop. Phones get a film of the walk.

A real plot, a long wish list, no drafting.

The owner described the house in plain messages, mostly from a phone. Every wall, plant and render came out of that conversation.

315.8 m² plotThanh Nhut, Hoi An Dong, beside a drained fish pond
Rooftop observatorya rotating dome, an isolated pier, a dark-sky routine
Food gardenpermaculture beds, fruit trees, berries, a herb spiral
A life in ita PC room, a workshop, books, photos, seashells, a car or two
The plot and the pond as they are today, satellite imagery draped on terrain The same view with the garden house, garden and pond park from V10
The site todayV10, same camera

Part one, V01 to V10

LLM + Blender + MCP

Blender 5.2 ran headless. The agent wrote Python that built the whole scene from nothing, rendered it with Cycles, and rebuilt it again for every change.

One camera, six versions.

The arrival from the lane, kept as a fixed camera so every version could be judged against the last.

How the Blender phase worked

Scripted, never hand-placed

About 7,000 lines of Python per phase. Each stage rebuilds from a read-only blend, so any change is a re-run, not a repair.

The real site from V07

Satellite imagery on terrain, the true sun on 20 April, true north 12° off the model axis, the neighbours as they stand.

CC0 assets, rebuilt materials

Poly Haven models and textures, with leaf geometry and cloth made by script where the library had nothing.

Hero rooms

A photoreal pilot room took 1 h 59 min at 512 samples, right at the edge of 8 GB of VRAM.

Slim renders

Before each hero, a pass deleted everything the camera could not see, in memory only, to fit the card.

A shared memory

V09 vanished when a temp folder was cleared. It was rebuilt word for word from the chat transcript, and since then every script lives in a git vault.

V10, the Blender finish

45 shots. The owner's own photos on the walls, a library, a home theatre, the observatory at work. A selection first; open the rest below.

Part two, V11

LLM + 3ds Max + Revit, Maya, Blender

V11 moved into 3ds Max 2027 with Arnold on the GPU, driven over MCP. A smaller house, twice the garden, a bigger dome. Then a question: would real architecture tools do better?

Pipeline A against pipeline B

Pipeline A

28/40
3ds Max shell by MAXScriptBlender clothArnold GPU
Shell in renders4
Glazing, doors3
Bougainvillea3
Bedding4
Drawings1
Design changes3
Speed, stability5
Glue effort5

Pipeline B

30/40
Revit shell over MCPMaya plantsBlender clothArnold GPU
Shell in renders4
Glazing, doors5
Bougainvillea4
Bedding3
Drawings5
Design changes4
Speed, stability3
Glue effort2

The best mix took both: the Revit shell with Maya plants, Blender cloth, rendered in Max. Same cameras, sun, settings and grade in every pair.

Pipeline A render Pipeline B render
A: Max + BlenderB: Revit + Maya

Moving pictures, first samples

Two camera moves from the 3ds Max scene, rendered on the command line one chunk at a time, plus the dusk look being tested for the full film.

Garden push-in, golden hour. 8 s
Pond glide, golden hour. 8 s
The house across the pond at dusk, every room light on, the dome catching the last light
Dusk test for the film: 18:05, every room light on

The samples are early: they were rendered at a preview setting and smoothed from 12 to 24 frames a second. At clean film quality a frame of this garden takes about three and a half minutes on one 8 GB card, so the full film renders overnight in parts.

Found along the way

The owner's eye did the QA.

Every round ended with renders on a phone and a one-line note back. Each note became a scripted fix, so it stayed fixed.

Add-ons and libraries that did the heavy lifting

Paid, Blender

Botaniq Lite (polygoniq)

Real palms, fruit trees, bananas, coffee, herbs. In V10 they replaced our procedural plants in place; for V11 the agent exported 27 of them to FBX and rebuilt their leaf materials in 3ds Max.

Paid, Blender

Photographer 5

A real camera on every V10 shot: f-stop, shutter and ISO solved to each scene's exposure, cinema shutter angles and gobo spots for the hero rooms.

Free

Poly Haven

CC0 furniture, props and 2k PBR textures: chairs, lamps, tools, books, plaster, timber, grass. Downloaded and placed by script in both Blender and 3ds Max.

Free, MCP

3ds Max MCP

The bridge that let Claude run MAXScript in a live 3ds Max: build the scene, place props, aim cameras, render with Arnold on the GPU.

Free, MCP

rvt-mcp for Revit

233 Revit tools. Claude built the V11 shell as a real Revit model (walls, curtain walls, doors, levels) and exported a sheet of drawings with it.

Free, MCP

Maya MCP

Drove Maya for the bougainvillea and an nCloth test of the bedding, compared against Blender's cloth.

Built in

Blender, headless

Cloth simulation for duvets, towels and the jacket on its hook, numpy texture painting for leaves, and the colour grade of every EXR.

Free

ffmpeg

Turned frame sequences into the clips, and timed every render so slow shots showed up early.

One desktop PC, three weeks

GPUNVIDIA GeForce RTX 3070 Ti, 8 GB

Every render: Cycles with OptiX for V01 to V10, Arnold GPU for V11. The 8 GB ceiling shaped most decisions.

CPUAMD Ryzen 5 5600X

6 cores, 12 threads

Memory64 GB

Windows 11 Pro

AgentClaude Code

An always-on session behind a Telegram group, plus the Hermes agent for V01 to V07

3DBlender 5.2, 3ds Max 2027

Arnold 7.5, Revit 2027, Maya 2027

BridgesMCP servers

3ds Max, Revit (233 tools), Maya; Blender headless by Python

AssetsPoly Haven, Botaniq

CC0 models and textures; the owner's Botaniq licence for trees

24 Sep 202615 Oct 2026

Why I'm doing this

I'm working towards mastering these pipelines end to end: the AI agent, the bridges into Blender, 3ds Max, Revit and Maya, the render and review loop. Then I can set the same up for other people who need it.

That paid work funds a PC upgrade, so I can take on heavier tools and longer films than one 8 GB card allows.

The house itself is a concept, not a construction set. The survey, structure and permits come next, with an architect.

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